Another small update after 14 days!


Development Blog 009
Date: 17 november 2018

Hi, 
  I'm Kartik. This is our 9th weekly Development Blog. This is the place where we share the current development state of our game with complete transparency and honesty. It's been 2 weeks since the update. This week we were discussing certain changes to make to the Enemy AI for our game. Since we don't have an animator, it's pretty difficult to get those characters make and behave like we expect them to. Therefore we were thinking why do we want them to look like almost like zombies? What if it's possible to make AI or enemies of our game completely different so they don't need any polished animation? How can we design so that it fits our narrative? If it can be done, then would it be fun? These are the questions that needs to be answered in the coming weeks. Also in the last Development Blog, we talked about IGX event taking place in December. Sadly we can't showcase the demo this time. This week i have been reworking on the shooting stuff as it needed little more sophistication which helps for the entire communication between the blueprints and it makes more designer friendly. It's always reiterating the stuff and try to add some more improvements each time. Hopefully you might be able to see the entire demo of all weapons and inventory system next week. So yeah, this is it for this week. I'll end this Development Blog on the quote "Devil's in the details". Thank you.

If you want to follow and support us then feel free to visit the facebook page.

https://www.facebook.com/madhatgamestudios/

Also, those who want to take part in game development discussion, testing or any related news of our game, then feel free to join our discord channel.

https://discord.gg/TA5YtDG
        

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